Unity3D, C#, Photoshop
- Designed terrains and environment of an open-world scene including items, enemies, obstacles, etc.
- Designed a game story using triggered narration and user interface including the main menu and in-game menu.
- Applied various sound effects including background music, hitting, drinking, eating, picking up, etc.
- Implemented health bar, hunger bar and thirst bar for elements of survival.
- Implemented an inventory with interactions and items management using object-oriented programming.
- Implemented game features. For example, filling water into an empty jar and the character can drink it when thirsty.
- Developed enemies attack logic with animator controller and pathfinding using NavMesh.